Recent Posts

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Role Ideas / Re: Forensic - Heroes Investigative
« Last post by Gking10 on December 28, 2017, 02:17:03 PM »
The only good thing about this role is it's ability to see the role of someone who has been cleaned, which can be highly situational. The ability to see who a player visited last is useless, because a good player would keep down who he visited in his will. The only way this role would be useful is if there was a lawyer, or a bunch of bad players. The role is otherwise useless in any other situation.
Role Ideas / Re: The Crusaders
« Last post by Gking10 on December 28, 2017, 02:08:19 PM »
These roles are just a group of buffed villains, and the Berzerker is just a mistress.

 And what does the hunter's ability mean? "Finds roles that do actions for the Crusaders". What does that even mean?
If it just finds a person's role, (which would make it a rehash of the stalker), then why can't you just say "Finds someone's role each night"? If it only finds role's that do actions, can it not find a camper or a goth, etc.?

These roles are all rehashes of the villain roles. Just a group of buffed villains. If you are going to add a whole new faction, don't have it be just a stronger version of an existing one.
Role Ideas / Sorceress (Pyscho/Indirect)
« Last post by Gking10 on December 28, 2017, 01:50:43 PM »
Alignment: (Psycho/Indirect)

  • Choose someone to curse each night.

  • If a cursed player visits another cursed player, they both will die.
  • Players will know they have been cursed.
  • If you die, all players will be uncursed
  • If you curse everyone, they all will die.
  • You kill through night immunities and healing.
  • You are immune to most forms of murder at night.

You must kill them all
Role Ideas / Dream Catcher
« Last post by jjrama on December 01, 2017, 04:20:17 PM »
Dream Catcher (Outcast Manipulation)

-Select one player each night to manipulate their dreams.

-If a player is caught, then you change their target without knowing who they are.
-If a player is in detention, the catch will not work.
-If killed at night, all dreams you caught will be released to the killer.

- You must survive to see the heroes lose.

The dream catcher use to be a camper who would help other campers sleep. They would always see the dreams that were bothering them, and try to rid of them. One day the dream catcher saw a dream of themselves. A dream of all the campers killing them. Once the dream was caught, they took the dream as a future vision and decided to manipulate the campers dreams into them killing other campers.
Role Ideas / The Crusaders
« Last post by The Crusader on November 10, 2017, 07:50:21 PM »
Crusaders must avenge one of their own if they die and must kill the person who killed them

King:Leader of crusaders and is a killing role.(guaranteed every round if their is crusaders)
Knight:Guard of the king and kills for the king (Guaranteed like king)
Cavalry:The chauffeur but has 5 uses (Crusader support)
Poser:The Identity Thief but like Cavalry has 5 uses (Crusader deception)
Doctor:Heals a member that is attacked if they are not protected by guard(Crusader Support)
Hunter:Finds roles that do actions for the Crusaders(Crusader Investigation)
Berzerker:makes the target run and blocks them from doing their action (Crusader Support)
Role Ideas / Gang member( Psycho killer or there own faction)
« Last post by Camp rules on October 21, 2017, 12:46:23 AM »
Role idea gang member
Psycho killer( or there own faction if you want)
Kill one person at night to get night immunity the next night
If principle puts you in detention and does not expel you you will kill them
Win conditions: kill them all
Lore: you are a gang member that heard about the camp and wanted to make the camp your gangs turf but you see you will have competition with the tycoon and other psychos so you must kill them all to show your gang is the top dog of the camp
Can be edited to make it better but it's ultimately up to torm and his friend to put this role in just would be nice to have a gang faction in camp cadaver
If it is part of its own faction will modify it to be more of the Villain killing role but in gang form
Patch Notes / Re: 9.18.2017
« Last post by CropFarmer on September 20, 2017, 09:21:38 PM »
rip camp cadaver forums
Patch Notes / 9.18.2017
« Last post by Mammon on September 18, 2017, 03:00:20 PM »
  • Moved "protection" check above "night immunity" check. This will make it so that healers/Jocks will always protect someone, regardless of if they are night immune.
  • Researcher no longer has Babysitter's cancel message
  • When editing a custom list the actual maximum players should update when deleting a role
  • Control Freak should get credit for controlling a Jock to protect someone
  • When down to 1 Outcast/Bystander and 1 Researcher the game should end
Patch Notes / 9.10.2017
« Last post by Mammon on September 10, 2017, 02:45:35 PM »

  • Can no longer resurrect someone who is disconnected
  • Rolelists now require a Tycoon slot (either Tycoon, Villain, or Villain Killing) when using Villains


  • Roles should no longer show up as numbers when clicking Hero, etc.
  • Purge mode should actually be possible again
Role Ideas / Informer - Villain Support
« Last post by CropFarmer on September 02, 2017, 02:46:56 PM »
Role - Informer
Alignment - Villain Support

Info -
Select yourself at night, and all villain members will see who visited them. (3 successful uses)
You cannot see you visits you.

Win Con - Villains goal
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